LaMiMin (Lapar Miskin Minus) UI/UX
App interface design focused on SDG 1 (No Poverty) and SDG 2 (Zero Hunger).
This application interface was designed to address two critical Sustainable Development Goals (SDGs): SDG 1 (No Poverty) and SDG 2 (Zero Hunger). We chose these themes because poverty and hunger are fundamental, interconnected issues.
My contribution
Engineering decisions
Creating an intuitive and trustworthy user experience. Key considerations included making the donation process as simple as possible and ensuring transparency in fund distribution.
We used Figma to create wireframes, high-fidelity mockups, and an interactive prototype to simulate the user flow from discovery to donation.